Proxy Server
Encrypting data back and forth
Encryption in-rest and in-flight
Forum and Community Support
Email Support
Unlimited users
Enhanced support
Audit Log
Invoice Billing
On-Premises or Self Hosted
LDAP/Active Directory
Unity Version Control is licensed on a per user basis and offers the following options:
A monthly or annual subscription license offers a low risk investment. The subscription license gives you the right to use the product as long as you continue to pay the subscription fee.
The Enterprise Edition subscription license provides full usage of Unity Version Control and covers product maintenance (including the upgrade to major releases) and technical support.
The prices are: $262 per user per year, or $23 per user per month.
You can download the Unity Version Control installer from the download page of our website and obtain an evaluation copy for 30 days for five users. The licenses are governed by the terms of the End User License Agreement.
You can purchase Unity Version Control online through the buy menu option.
For billing purposes, we use Stripe. We accept credit cards (Visa / MasterCard / American Express).
POs are accepted for Enterprise licenses. For international wire transfers or other options: please contact us indicating the number of users you would need.
The table below describes the licensing options and the support you will receive:
Number of users Maximum number of licensed users | 1 - Unlimited |
---|---|
Public support forum Support on the Unity Version Control community forums | Yes |
Software upgrades Updates to Unity Version Control major and minor releases | Yes |
Remote support connection Our support engineers connect to the user machine to solve harder issues | Yes |
Hotfixes Priority for code hotfixes from the development team | Yes |
Software license term | While the subscription is active |
Annual price | $262/user |
Monthly price | $23/user |
There are some resources available that will help you in your evaluation of Unity Version Control. These resources can be found on our Documentation Page. The Documentation Page is your one-stop resource for learning everything you need to know about Unity Version Control. This page provides a variety of links to beginner and advanced topics. It is highly recommended that you read through all of the material, starting with the beginner topics, especially the Step by Step Tutorial.
If you are evaluating Plastic SCM for commercial use, it is highly recommended that you contact us, because we can provide access to additional technical and business resources focused on demonstrating your ROI needs for your SCM requirements.
When you decide to implement Unity Version Control, we offer training and consulting services for a fee. Unity provides the following types of services:
Consulting and training fees vary depending on the service and consultant assignment. Please contact us for more information on our consulting and training services.
For licensing purposes, we only count the number of active users, regardless of the number of devices they use or the number of servers you wish to install.
For licensing purposes, we only count the number of active users, regardless of the number of devices they use or the number of servers you wish to install.
For read-only users/accounts, such as a general Continuous Integration Engine, which only does updates/reads and not check-in's/writes: this account does not count as an active user, so it is free to use. A user is considered read-only when they do not perform write operations (for example, check-in).
You can activate and deactivate users anytime you want. Unity Version Control keeps the history of every user: active or deactivated. To access the system, a user needs to be active, and the number of active users cannot exceed the number of licenses you purchased or subscribed.
You can activate and deactivate users anytime you want. Unity Version Control keeps the history of every user: active or deactivated. To access the system, a user needs to be active, and the number of active users cannot exceed the number of licenses you purchased or subscribed.
You can purchase anytime during the year. The maintenance starts at the purchase date.
You will get a prorated maintenance or subscription discount on the licenses purchased throughout the year.
Centralized | Yes |
---|---|
Distributed | Yes |
Unity/UE plugins | Yes |
Git client | Yes |
Shelves | Yes |
Delete changesets | Yes |
Mergebots | Yes |
Server-side triggers | Yes |
LDAP integration | Yes |
Proxy server | Yes |
WAN transfer | Yes |
High scalability1 | Yes |
1 High scalability engine included in Enterprise Edition. Servers that need to support heavy load (millions of requests per day) and high performance requirements (repos in the TB range with hundreds of users) are better served by the high scalability engine included in Enterprise Edition.